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- on exitFrame
- global hits
- alienhands()
- if (the width of sprite 34 < 5) and sprite 47 intersects 3 then
- set the visible of sprite 3 to 0
- set the visible of sprite 30 to 0
- updateStage()
- set the castNum of sprite 33 to the castNum of sprite 33 + 1
- if the castNum of sprite 33 > 126 then
- set the visible of sprite 34 to 0
- set the visible of sprite 35 to 0
- go("flyup")
- end if
- set hits to hits + 1
- explosion()
- else
- checkPPC()
- checkfire()
- updateStage()
- end if
- end
-